Struct InputKeyData
Represents input key data that can be implemented by different input systems (Console, MonoGame, etc.)
public readonly struct InputKeyData : IEquatable<InputKeyData>
- Implements
- Inherited Members
Constructors
InputKeyData(int, InputModifiers, string?)
public InputKeyData(int keyCode, InputModifiers modifiers = InputModifiers.None, string? name = null)
Parameters
keyCode
intmodifiers
InputModifiersname
string
InputKeyData(int, string)
public InputKeyData(int keyCode, string name)
Parameters
Properties
KeyCode
The key code identifier
public int KeyCode { get; }
Property Value
Modifiers
Optional modifier flags (Shift, Ctrl, Alt, etc.)
public InputModifiers Modifiers { get; }
Property Value
Name
Human-readable name for debugging
public string Name { get; }
Property Value
Methods
Equals(InputKeyData)
Indicates whether the current object is equal to another object of the same type.
public bool Equals(InputKeyData other)
Parameters
other
InputKeyDataAn object to compare with this object.
Returns
Equals(object?)
Indicates whether this instance and a specified object are equal.
public override bool Equals(object? obj)
Parameters
obj
objectThe object to compare with the current instance.
Returns
- bool
true if
obj
and this instance are the same type and represent the same value; otherwise, false.
GetHashCode()
Returns the hash code for this instance.
public override int GetHashCode()
Returns
- int
A 32-bit signed integer that is the hash code for this instance.
ToString()
Returns the fully qualified type name of this instance.
public override string ToString()
Returns
- string
The fully qualified type name.
Operators
operator ==(InputKeyData, InputKeyData)
public static bool operator ==(InputKeyData left, InputKeyData right)
Parameters
left
InputKeyDataright
InputKeyData
Returns
operator !=(InputKeyData, InputKeyData)
public static bool operator !=(InputKeyData left, InputKeyData right)
Parameters
left
InputKeyDataright
InputKeyData